Life Lynk

Programming

Keanen Collins

Max Summerbell

Nico Formaggio

Art & Design

Kyle Hillier

Darryn Green

Details

Originally prototyped during the GameMakers Toolkit Game Jam, Life Lynk is a top-down wave-based shooter where health is linked to your weapon through your suits energy. Every round you fire uses energy and performing stunts like rolling uses up some of your energy too. This can create some tense scenarios as more and more different types of enemies arrive. You are equipped with 4 weapons: a pistol, a rifle, a shotgun and a rocket launcher.

Both the GMTK Jam version and the reworked version were made with Unity. In the video below I demonstrate the version that was remade from scratch almost entirely by me, based off of the code, sound and art made by our Jam team.

Media