DX11

Details

This University Project was a Graphics Engine designed to show off my skills with C++ and DirectX 11. The models aren't great and are poorly UV mapped, but they should do a good enough job to show off the engine! Physics have not been implemented, however I have added some game elements to the engine in order to show it off in a far more engaging way. The Graphics Engine utilises a per pixel Phong lighting model so the models don't look flat.

The application allows you to drive a car around a stadium with simple acceleration and deceleration. There are multiple camera angles to choose from, including a 3rd person view behind the car, and a mode which allows the camera to orbit around the ball in the center of the pitch while keeping the car in focus.

Media